The first project I worked on when joining Double Negative was 2012. Dneg worked on the Yellowstone Volcano sequence and I focused on the ground cracking / earthquake effects. For this we were using Maya and Dneg’s in-house voronoi fracturing toolkit as well as their ODE Rigid-Body solver Dynamite. We built a lot of scripts to generate the crack patterns controllable by curve contour lines, and to control the timing of multiple stages of activation.


Director: Roland Emmerich

Studio: Columbia Pictures

VFX:  Double Negative

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